Creatures include all of the wildlife and enemies within the game. Most creatures are passive, although some can be territorial and will attack the player if they come too close.
There are three main biomes.
Snow Fields Edit
Small Birds Edit
A small bird that flies away when the player approaches. If the player uses a Horn, the small bird is startled and can be killed to obtain a Feather.
Pheasants supply the player with Raw Meat which can be used to craft advanced food recipes. It deals 15 damage to an unarmed player and has 50 health. Pheasants cannot be stun-locked like other mobs. Its behaviour during fights is to peck, then run away, then run back into peck once more. This can be difficult for new players as for an early portion of the game the player relies on the stun-lock mechanic. When killed, they drop raw meat.
Slimes are the most common creature in the game. They roll around and can be easily stun-locked. The Mucus dropped by Slimes can be used to fuel fires. They deal 15 damage to unarmed players and have 50 health.
Snow Boars EditSnow boars are found wandering around the area near their designated den. Upon attacking one of the baby Snow Boars, a mother will appear from the den. this is a larger and more powerful boar that has a charge attack that can be blocked by terrain. If the player is caught by the charge they will take significant damage. The mother boar will also use normal attacks.
Grohs are large creatures that move slowly and are often found around the settlement, new players shouldn't combat these as they're strong with high attack and high health.
Chofs are very powerful creatures that move as fast as the player's running speed. They wield a flail and a shield, and will use one of two moves when the player is within reach: Attack, or Block. If they attack, dodge by running away. If they block and you attack, they'll counter with an attack of their own. You can also sneak around them and hit them from behind while they block.
The Draken is a medium-sized, owl-like hostile mob in Feel The Snow. They become aggressive when the player ventures too close to them or their nests. They will attack in groups if the player attacks one individual.
Drakens are found in groups of 3 guarding their nests, which contain Groh's Eggs. When killed, they will respawn after a few in-game days.
Snowless Lands Edit
Goblins are green-skinned creatures that will attack the player on sight. After receiving a certain amount of damage, they will turn red and enter "berserk" mode where they cannot be stun-locked. This mode ends once they unleash an attack.
Goblin Mages Edit
Goblin Mages look like Goblins wearing a robe. They will also attack the player on sight with ranged magic. They are slightly slower than the player is while running and are hard to stun-lock.
Wild Hogs Edit
Wild Hogs are peaceful creatures until attacked. They can be farmed for Raw Meat and cannot be stun-locked.
Rune Cube Edit
Rune Cubes are black moving boxes with blue glowing symbols. They emit a loud scraping sound and are peaceful until attacked. When attacked they will do a charged attack to slam into the player. They are easily avoidable but cannot be stun-locked.
Markan are black figures with glowing eyes wrapped in a cloak that floats above the ground. They wield a large dual-bladed scythe and will attack on-sight. Like the chickens, they will attack, sprint away, then return to attack again; this prevents them from being stun-locked.
The Cave of Ringing Wind Edit
Roaming Mushrooms Edit
Roaming Mushrooms are the only peaceful creatures in the Cave of Ringing Winds. They have a basic attack pattern and are easily stun-locked. When they die they emit a popping noise.
Snails are aggravated when the player comes near them. They will use regular attacks as well as a charging attack that travels a long distance. They can't be stun-locked and should be avoided when they glow yellow.
Ice Crystalline Edit
Ice Crystallines are floating ice crystals that will attack the player on sight with ice magic. They will track the player over long distances and are slightly faster than the player's walking speed.