Skills are an essential game play mechanic obtained through collecting Experience and give the player buffs or allow them to perform special combat abilities. These Skills are either active or passive and belong to one of three Skill Trees. Once enough Experience is gathered (represented by the purple bar in the UI), the player will level up and earn one Skill Point. Skill Points can then be allocated to certain Skills. Skill Points cannot be reset, but there is no leveling cap, which lets the player in theory collect an endless amount of points.
The Skills menu can be accessed by clicking the blue "+" sign on the right side of the screen or by pressing "K" (by default).
Skill Trees Edit
There are three Skill Trees available in Feel The Snow: Swordsman, Archer, and Mage. These each include 3 active and 2 passive Skills. Progression through the trees is linear and requires 5 Skill Points to be spent on a certain Skill before the next one can be unlocked. Currently, it takes 15 Skill Points to max out one tree, not including the 2 passive Skills. The player does not have to follow one tree exclusively and can spend points on all three trees if they so choose.
|Tier 1||Elusive Rush||A leap forward slashing everything in its path.||1||Active|
|Tier 2||Concussion Blow||Momentarily throws the target into a state of shock.||1||Active|
|Tier 3||Wind Blade||Throws the blades of wind cutting down your enemies. May be used three times in a row.||2||Active|
|Passive 1||Sword Mastery||Increases damage with swords.||N/A||Passive|
|Passive 2||Shield Mastery||Increases your defense and reduces stamina costs.||N/A||Passive|
The Archer deals with Bows and, later on, traps.
|Tier 1||Arrow Strike||Stores energy in the arrow, increasing its speed and combat power.||1||Active|
|Tier 2||Trap||Sets a trap catching a target when triggered.||1||Active|
|Tier 3||Five-way shot||Launches 5 arrows at once.||2||Active|
|Passive 1||Bow Mastery||Increases damage with bows.||N/A||Passive|
|Passive 2||Arrow Mastery||Adds a chance of a lucky shot, which does not spend arrows.||N/A||Passive|
The Mage class uses magic and increases Mana proficiency. As Willie and Annie, these attacks are ice-based; as Fiery, they are fire-based.
|Tier 1||Ice Ball||Stores energy to create an ice ball that inflicts damage and reduces enemies' movement speed.||1||Active|
|Tier 2||Ice Spikes||Makes ice spikes sprout out in a line to inflict damage slowing enemies' movement speed||2||Active|
|Tier 3||Ice Barrier||Surrounds the user in a barrier made of ice shards that inflict damage upon contact with an enemy.||4||Active|
|Passive 1||Magic Mastery||Increases damage of ice magic based attacks.||N/A||Passive|
|Passive 2||Mana Regeneration||Increases mana crystals regeneration rate.||N/A||Passive|