Skills are an essential game play mechanic obtained through collecting Experience and give the player buffs or allow them to perform special combat abilities. These Skills are either active or passive and belong to one of three Skill Trees. Once enough Experience is gathered (represented by the purple bar in the UI), the player will level up and earn one Skill Point. Skill Points can then be allocated to certain Skills. Skill Points cannot be reset, but there is no leveling cap, which lets the player in theory collect an endless amount of points.
The Skills menu can be accessed by clicking the blue "+" sign on the right side of the screen or by pressing "K" (by default).
Skill Trees
There are three Skill Trees available in Feel The Snow: Swordsman, Archer, and Mage. These each include 3 active and 2 passive Skills. Progression through the trees is linear and requires 5 Skill Points to be spent on a certain Skill before the next one can be unlocked. Currently, it takes 15 Skill Points to max out one tree, not including the 2 passive Skills. The player does not have to follow one tree exclusively and can spend points on all three trees if they so choose.
Swordsman
The Swordsman branch covers melee weapon attacks, such as those performed through Wooden Sticks and Swords. The Swordsman branch also increases the player's Defense and Stamina.
Tier | Name | Description | Mana Cost | Type |
---|---|---|---|---|
Tier 1 | Elusive Rush | A leap forward slashing everything in its path. | 1 | Active |
Tier 2 | Concussion Blow | Momentarily throws the target into a state of shock. | 1 | Active |
Tier 3 | Wind Blade | Throws the blades of wind cutting down your enemies. May be used three times in a row. | 2 | Active |
Tier 4 | Wrath | After three attacks on the enemy, the next skill used deals increased damage | N/A | Passive |
Passive 1 | Sword Mastery | Increases damage with swords. | N/A | Passive |
Passive 2 | Shield Mastery | Increases your defense and reduces stamina costs. | N/A | Passive |
Archer
The Archer deals with Bows and, later on, traps.
Tier | Name | Description | Mana Cost | Type |
---|---|---|---|---|
Tier 1 | Arrow Strike | Stores energy in the arrow, increasing its speed and combat power. | 1 | Active |
Tier 2 | Trap | Sets a trap catching a target when triggered. | 1 | Active |
Tier 3 | Five-way shot | Launches 5 arrows at once. | 2 | Active |
Tier 4 | Owl Taming | Tames a feathered helper with sharp claws. | N/A | Passive |
Passive 1 | Bow Mastery | Increases damage with bows. | N/A | Passive |
Passive 2 | Arrow Mastery | Adds a chance of a lucky shot, which does not spend arrows. | N/A | Passive |
Mage
The Mage class uses magic and increases Mana proficiency. As Willie and Annie, these attacks are ice-based; as Fiery, they are fire-based.
Tier | Name | Description | Mana Cost | Type |
---|---|---|---|---|
Tier 1 | Ice Ball | Stores energy to create an ice ball that inflicts damage and reduces enemies' movement speed. | 1 | Active |
Tier 2 | Ice Spikes | Makes ice spikes sprout out in a line to inflict damage slowing enemies' movement speed | 2 | Active |
Tier 3 | Ice Barrier | Surrounds the user in a barrier made of ice shards that inflict damage upon contact with an enemy. | 4 | Active |
Tier 4 | Ice Elemental | Creates an elemental that attacks nearby enemies. | 3 | Aktiv |
Passive 1 | Magic Mastery | Increases damage of ice magic based attacks. | N/A | Passive |
Passive 2 | Mana Regeneration | Increases mana crystals regeneration rate. | N/A | Passive |
Assassin (Alice special tree)
This is the special tree that only Alice has access to it is focused on dmg and ducking in and out of combat.
Tier | Name | Description | Mana
Cost |
Type |
---|---|---|---|---|
Tier 1 | Backstab | Moves behind the enemy's back and strikes a powerful blow. | 1 | Active |
Tier 2 | Flash of
Speed |
The character moves forward instantly leaving an illusion that
distracts enemy's attention. (explodes dealing dmg and stunning any enemy's after 3 seconds.) |
1 | Active |
Tier 3 | Knive
Throwing |
Throws knives that dmg enemy's at a distance. (can be cast 3 times in quick succession.) | 2 | Active |
Tier 4 | Merciless
Whirlwind |
A series of strikes in an AoE around the player. (player can not stop the skill or take dmg from enemy's for 5 seconds during the channeling.) | 2 | Active |
Passive
1 |
Sword
Mastery |
Increases damage with swords. | N/A | Active |
Passive
2 |
Shield
Mastery |
Increases your defense and reduces stamina costs. | N/A | Active |
Chef (Tony special tree)
Tier | Name | Description | Mana
Cost |
Type |
---|---|---|---|---|
Tier 1 | Belly power | Slams the ground doing big AoE dmg and an AoE stun. | 1 | Active |
Tier 2 | Bowler | Places Tonys very own cauldron down that when he makes food
with it the food will buff his attack dmg. |
1 | Active |
Tier 3 | Rage of the
Bull |
Buffs Tonys attack dmg and attack speed by a big amount. | 2 | Active |
Tier 4 | Living Cauldron | The cauldron Tony places with his "Bowler" ability now attacks enemy's that try to harm Tony. | N/A | Passive |
Passive 1 | Dieting | Tony loses hunger slower. | N/A | Passive |
Passive 2 | Unique Dishes | When Tony makes food with his Bowler ability the food is improved. | N/A | Passive |